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Required Skills
analyse documentation and images to inform implementation of digital texturing for the D environment
interpret briefs work instructions and technical and conceptual information
check and confirm design requirements
communicate clearly using speech and text
communicate technical requirements related to graphics creation
initiative and enterprise skills to visualise and develop concepts
literacy and numeracy skills to develop technical design documents
deliver required tasks without specific guidance
prioritise and manage own work against project plan or schedule
technology skills to use file formats
capabilities and constraints of graphics software for texturing
Evidence Required
Range Statement
Graphics software may include: | 3-D paintFireworksIllustratorMudboxPhotoshopZ Brush. |
Design considerations may include: | aestheticscultural contextgenreresource limitations and constraintstarget market. |
3-D modelling and animation software may include: | 3ds MaxBlenderCinema 4DHoudiniLightwaveMayaModoXSIZ Brush. |
Simple 3-D objects may include: | cubecylinderpyramidspheretorus. |
Texture-mapping techniques may include: | bump displacement light normalparallax UV. |